UI: Archivo 700–800. Labels tracked at .2em. Nothing under 24px.
Two typefaces total. No third face for any reason.
GAME SYSTEM
The game is the hero. Branding frames it: wordmark bar on attract and ready, quiet wordmark on test.
Product imagery: exploded HITS render floats on the attract canvas. Gray-backed studio renders appear only as small framed cards (attract strip, result screen).
Level-ups at live pace 4.0 STRIKING, 6.5 RAPID FIRE, 8.5 SUPERSTRIKE. Full-screen blue flash plus tier word.
Combo counter appears at chain ×5, hides when the chain breaks. Chain window: 0.3s between clicks.
Ranks by final CPS: ROOKIE, 5.0 CONTENDER, 7.0 CHALLENGER, 8.5 ELITE, 9.5 SUPERSTRIKE.
Radius 0. No drop shadows. One accent. Mouse only. Idle reset to attract after 20s.